For now it looks like this (it’s wrong from my point of view because the offset value should be transformed per every row (Frequency 1 to 4) not only the first one):
I think the logic behind this, is that with frequency 4 only brick 1 and 4 are shifted. Frequency 3 shifts 1 and 3. and Frequency 2 shifts 1 and 2. I don’t know if it is intended this way…
Frequency:N shifts every Nth row. Therefore, 1 shifts all bricks, 2 shifts every other brick and 3 shifts every 3rd brick.
I’m pretty sure it’s by design, most people would probably only need Frequency:2
Well I think if there is a bug in the brick texture it is on the corners: perpendicular mortar lines as you can see below
[ATTACH=CONFIG]242477[/ATTACH]
Since brick is a 3D object I should see the other face on the corner, with the same colour too.