I’ve encountered a weird problem in blender lately and I was wondering if am I doing something wrong or it is a bug. I use the latest version of blender (in linux).
I have a multirez mesh. When I bake an object space normalmap I get this result:
BUT when I try to bake the tangent normal map I get a constant blue:
I could be wrong, but I think since Tangent Space normals are based on the relative change from the true normal to the shape in the normal map, you would have to be baking from a high-poly mesh to a low poly mesh to see any actual changes in the Tangent space normals. Try adding a plane cylinder as a new object, unwrap it, add an a new image to it, then bake by selecting your original mesh, shift selecting the new simpler mesh, and using the bake to active option.