If you mirror something with Ctrl+M the normals will always end up getting flipped too. I’m just curious if it’s supposed to be this way or if it’s just a quirk of the tool. If so, it should automatically flip back the normals because EVERYONE ends up doing that anyways.
Well, you are creating a mirror. If I’m facing west, looking into a mirror, my reflection is facing east, right?
What you’re wanting is ‘symmetry’ which is a little different. Try the mirror modifier, or select all and go Mesh -> Symmetrize, which is just fun to say. Symmetrize…
Yeah I would have to agree. I usually do s x -1, and it flips the normals. It’s just something I know I’ll have to do. I think it is intentional behavior, so not a bug, just annoying.
IMHO,
There isn’t any mirror tool under CTRL+M.
There is only scale in x,y,z axis. Better use N panel / scale, for this.
If there was a mirror tool, it should not flip the normals.
It isn’t a bug. It is a nonsense among many others in blender.
EDIT: I’m gonna ask devs to create a mirror tool, a real one.
Mirror (Ctrl+M) works normally in object mode, but in edit mode it flips face normals.
I reported it over a year ago: https://developer.blender.org/T39150
Actually it flips the normals in both. Use ctrl+A to zero the transforms.
I understand why it does this flipping, but I don’t understand why…
1, Like michalis said we don’t have a real mirror tool.
2, When “scaling” lower than zero, the normals don’t automatically flip back for you.