Bug on surface deform

Hi guys, when i bake and play this simulation i get this issue on this part with surface deform modifier, someone can help me to set the influence or something.
image
image

moved to Support Modeling

It seems the faces at the collar are not connected properly and a subdivide modifier “rounds” the edges. Maybe also some creased (or sharp) edges??

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If it’s clothing simulation, you should check the modeling first.
Or it could be related to collisions. :thinking:

If it’s difficult to solve, please share the file so someone else can test it. If it’s possible to share

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the project:

In fact, I’m making a lot of mistakes in this project and I would really like someone to help me with this. I need to get this shirt ready to be animated with simulations using force field, but I think I made a mistake during the process.

SurfaceDeform requires the areas of the two objects to match.
It doesn’t work properly when it’s out of the realm, as shown in the image.

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I’m also learning new things for evertything in general every day. And:
You are welcome.

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Thank you!