Bug or Human Error? Transparency Issue

I have a png texture with alpha channel. I set up the nodes to mix a diffuse and transparent shader and used the alpha channel of the image for the mix factor. But what’s weird is that it only works when there’s nothing behind it but when there’s another object, the alpha channel turns black. Never had this issue in previous versions.

Below is the image of what’s happening. Is this a bug?

Attachments


I am guessing it’s the import images as planes issue with alpha.

Open the image in the uv editor, and open the uv properties (hit n) on the right side make sure ‘Use Alpha’ is checked.

And always post your nodes/blend, blah blah …

Weird. Use Alpha is turned on in the UV settings.

here’s my node setup

Attachments


Here’s the blend file.

BoxWipe.blend (3.58 MB)

set the transparency bounces to something bigger than 0.

if set to 0, no ray will continue after hitting a transparent shader.

result: human error

REKT! Haha.

You rock man. Thanks!