I’m making a tech demo of sorts in BGE and I’ve decided to make it a FPS type thing. I have the FPS movement and everything done, but now I want to add a weapon in the viewport. I’ve made the weapon, added it to a group, linked the group from an external .blend into my main .blend file and made a dupli from that group.
My problem is that when I parent my dupli’d weapon to my FPS guy it just hangs in mid air and doesn’t follow him around. I tried doing this with other, internal duplis and the same problem persists…
I know that there is a mechanic to do this, in Yo Frankie you can carry critters and stuff around, so it must be possible.
Did Frankie just update the position and rotation of the critters on each update or is the critter properly parented to him?
Thanks for any help, guys and gals.