Bug report: strong light inside volume scatter = Denoise glitch

I am unable to show it at this moment because my laptop is rendering like crazy and will be for weeks.

Build a big volume model nebula size, give it volume scatter shader.

Inside the nebula with the volume scatter material, put within the nebula a small piece of geometry with emissive material with a strength upwards of 5000.

Preview render no problem.
Production render with Denoising turn on ? Say hello to Glitch !

for but reports you need to post it at the blender’s official site, accessible through Blender tool itself. blenderartists site doesn’t have that much influence.

I reported a bug to them and they very quickly resolved it. these guys are awesome :slight_smile: