Heh, this isn’t too great; really, I need to learn to use textures.
But, for a second try at this whole 3d thing, it’s not…horrible. Looks very plastic though, which gets on my nerves a bit. Hence the need to learn to use textures. Also, why is it Blender groups objects (e.g. The “bug”) into one big group, so I can’t apply materials to one object on the bug, but instead to the whole fricking bug? Any way I can avoid this? %|
You need to make the water material partially transparent and click the ZTransp button for it. Add a ground and sky texture as well for more realism.
To add multiple materials to a mesh do this:
Tab into edit mode and select the vertices of the faces you wish to apply the new material to.
Once selected press the new button as highlighted below:
You’ll see the button that says:
1 MAT: 1
Change to:
2 MAT: 2
Tada! You’ve added another material to your mesh! Click the “Assign” button and you’re all set! Just go into the material editor and make sure that the grey button says 2 MAT: 2, and set your material up. Voila!
I think your second material is maybe not single…
To do is: Material (F5) - single user… (and now you can select and assing…)
If that not help… I dont know what.
What on earth is that ? Ok, some thing that will really help, would be a fiber script for 1 and a skydome for the great out doors, I happen to have a sky dome, would you use it ?
Don’t forget that if you add a new object while in EDIT mode, it will be a PART OF the object you were editing when it was added. You have to TAB out of edit mode and then add object you want to be separate.
The water looks blocky, like paint, make it more transparent and less blue (water isn’t that blue, it’s almost clear). Also the bug needs to be bigger as it is central to the picture and show sgould stand out more. And put different materials on the bug aswell. P.S. what kind of bug is it?