Hello, I think I have a bug with the sss in Cycles rendering, I have strange artifacts like the appearance of bands as soon as I activate the sss in cycles. In eevee it seems to work.
As soon as I desactivate the sss, everything is ok.
This happens with version 3.1.2 of blender.
Also with version 3.0 but with version 2.93.5 it’s ok.
I tried to export the object in obj for cleaning it but nothing worked.
The SSS mask and the textures are from SubstancePainter.
If you can tell me if it’s a bug or if there’s a new way to use sss, that’ll be fine.
I am attaching the files to show you the problem.
Thanking you in advance.
Best Regards