Bugatti Veyron

Hi,

Short introduction: I’m a student multimedia and I’m suposed to make a bugatti veyron in 3D. First I had to do it in Maya actually, but with the argument “It’s the result that counts.” I was allowed to do it in Blender. I’m also quite new to 3D and Blender.

I don’t have that much yet but for what I have so far, feedback is always welcome.


Go to the modifier page and select subsurf because from the looks of it your only using the smooth option.
I’m also quite new and working on my first car model and found this tutorial very helpfull. http://vimeo.com/videos/search:Modeling%20a%20Porsche%20911%20GT3%20RS/ee428908/sort:oldest/format:thumbnail


A bit further. Yeah it’s noobish I know, it’s just for shool so not spending to much time on it. Still need to do mirrors, wheals, textures, base, animation, …

That’s a nice first attempt. It definitely needs some tightening up on the rear and around the doors. Definitely add a subsurf modifier to the model to get rid of the jagged curves.

Later,
Joe