For about a week or two now I’ve been attempting to fix the armature for a model. I simple can’t get the bones weighted correctly on the mesh at one point i even manually selected the verts instead of allowing bone heating or weight painting however it still does not deform properly. Added to that lately after i separated the shoulder into two separate bones in an attempt to fix a shoulder deformation it seems to be bugged now.
For example If I was to go into pose mode and rotate the armature and right click or if i was to copy the ik hand from the left hand and mirror copy it to the other the right shoulder does not snap back into place properly or attains a flawed translation.
I have been attempting to solve it for my self for a while before i asked anyone, however its slown down development time of my game project considerably. I’ve attached the file below can anyone provide advice or assistance?
Reino5.blend (788 KB)