I’m modelling a room with Blender 2.33a. I’ve created some sprites to use for signs, wall stains, and other “flat” objects on the walls. To create these sprites, I add a new plane, create a new material, and assign a new texture using an image file.
PROBLEM: It seems Blender is introducing a slight “Y” shift of my textures. The very bottom edge of my texture’s image is being rendered across the top edge of the plane. If I shift the texture’s Y offset by -0.002, it seems okay, but I shouldn’t have to do this right? Here is an example of 3 planes. The first plane’s texture has been fixed by adjusting the Y offset to -0.002. The other two planes demonstrate the bug.Question 0: I'm not sure if this is a problem with SizeY OR Yofs. It seems I can tweak either by a tiny amount to workaround the problem. QUESTION 1: Am I doing something wrong? If so, how do I correct? QUESTION 2: Should I submit this as a bug?
All offsets and repeats are set to zero.
Texture image from JPG, PNG, and TGA all = same results.
Using GIMP or Ulead’s Photoimpact to create the source image = same results
Material on a plane versus a cube mesh = same results
Toggling the use of the image’s alpha channel = same results
Rendering in preview, default, or full = same results
Win-XP Pro SP-2
Toshiba Satellite A-10 Laptop
Intel Pentium-4 2.20 GHz
240 MB of RAM
TIA for any suggestions!