I know many of the users in this forum, perhaps all of them, will see a thread that claims “I’m making a game and it’s gonna be awesome w00t” and laugh at the poor users naivete and incompetence. I assure you, that is not the case with this Works in Progress.
The game is named Bugi and it is a space invaders clone. Yes, I know many of you also read the word “space invaders clone” and thought “Another one!?!” Well, you’re right, but this one is going to be;
#1 - cooler #2 - more stylish #3 - prettier #4 - more beautiful #5 - smoother #6 - cooler #7 - better gameplay #8 - a relatively interesting storyline #9 - cooler #10- and it has cheese
here are the main characters.
Since this is a video game, and is the tradition of videogames, the mouse is holding a gun because there is gratuitous violence.
Sounds cool. The characters look awesome (especially the mouse + it’s fat belly!). Be interested to see how it turns out.
The enimies look fun, + the best one would be Bug #2 by far. The house also looks fun with the bulge effect.
Can’t wait to see them made in blender.
I tried making a racing game (Cuby Racers actually) but completely failed.
I haven’t given up completely, but it’s on hold for a bit.
The Bug Eyes are made with an ico sphere of subdivision 2 (or so, not really that important).
Then you parent another sphere to that icosphere. Apply dupliverts to the ico sphere, and the second sphere will appear about 20 times in a spherical shape. That’s what gives the different lenses to the eyes. It’s a big waste of space, but since the game is just using animations of the bugs and not actual in game graphics, there isn’t really a vert limit to the models.
The material of the eyes has fake SSS (using vertex coloring and then vertCol) as well as a darker ramp shader so that the shadows are darker. These might not actually make much of a change to the final render, but I thought it might help.
Instead of making the larvae, who I’m not entirely sure I can make fly while maintaining the original feeling of the sketch, I instead made a rough model of the main character, the Mouse. His weapon will come next.
I think you’re right Cubey, he has lost a bit of his original character from the sketch. I’ll work on that stomach. Also, I have to find a material for that gun, mine right now is awful.
These renders are actually sort of useless, but I think they show off the model well. He will be riding a bicycle, and you’ll be moving side to side firing up (because it’s space invaders). This means that much of the model won’t be seen, but that’s ok.