Umm, not entirely. Presumably it fixed that problem but I still get errors. Here is an excerpt,
source/gameengine/VideoTexture/VideoBase.h: In function ‘void Video_init(PyImage*) [with T = VideoFFmpeg]’:
source/gameengine/VideoTexture/VideoFFmpeg.cpp:612: instantiated from here
source/gameengine/VideoTexture/VideoBase.h:166: warning: deprecated conversion from string constant to ‘char*’
scons: *** [/home/organic/build/linux2/source/gameengine/VideoTexture/VideoFFmpeg.o] Error 1
In file included from source/gameengine/VideoTexture/VideoBase.cpp:30:
source/gameengine/VideoTexture/FilterSource.h: In member function ‘virtual unsigned int FilterYV12::filter(unsigned char*, short int, short int, short int*, unsigned int, unsigned int)’:
source/gameengine/VideoTexture/FilterSource.h:199: warning: suggest explicit braces to avoid ambiguous ‘else’
…it goes on.
Could it be something I am doing wrong?
Builds fine without the game engine.
Content to wait, but if it is my own stupid fault I would rather find out sooner.