I need your help:
I’m starting a project to build a complete 3D production environment based on only Open Source applications. The aim of the project is to combine Open Source tools into a complete environment that can be used to do high-quality professional production work. We will focus on selection of specific tools and on integration of everything with specific tools and scripts. The complete system should be cross-platform as well. The results of this project will be used to write a series of articles on the topic.
My idea for this came from reading several posts on CGtalk about Blender not being mature enough to sit in a professional production pipeline. It would be fun to prove them wrong but I think we can also learn a lot from this project (let’s not use this thread for some holy war).
I have setup a new forum for this on my website ( http://www.technogremlin.org ) for specific discussions related to this project. If you want to participate in this project head over to my site and get an account. There is an introductory post in the project forum, feel free to add your views there.