I just build Blender (trunk) from SVN, and enabled redcode in config/linux2-config.py. I don’t see any compile errors, but I can’t open the .R3D file I have. When I try to add it in the sequencer, I get this error:
“The selected file is not a movie or FFMPEG-support not compiled in!”
Is there any way I can verify that redcode is compiled and available?
I’m wondering what this option is used for. I shoot with the red quite frequently, and being a raw digital format, I can’t imagine it being much use in Blender unless you plan on doing your color correction in Blender, which wouldn’t make much sense when RedCine has a far far more robust interface for it. Has anyone found a use for this feature? Is this compiled into the general distribution binary?
RED support in Blender, in my opinion, would be very important, maybe not primarily for CC, but at least for management and transcoding. Right now the workflow is pretty much fixed, since you need to use RED’s software (or Scratch…), and a Intel Mac or Windows. The post-production firm where the company I work for has an office, are having headaches right now because of this inflexibility. If Blender could somehow provide this flexibility… (dreaming). Of course, another big problem is how RED is controlling the format. Release the spec already! It’s clear that RED is being used more and more, there’s no way around it. It should not complicate existing workflows.