My goal is to animate the collapse of a building. I decided the best way was to use the BGE physics engine. However, when I make a building with a bunch of actor cubes, they don’t sit still when I press ‘p’. They wobble and shake prior to any physical action acting upon them.
Examine this video which I did not make, but which has the same problem I’m experiencing:
The bricks move and bounce before anything acts on them.
Is there a way to make them sit still until the impact?
yeah, just try to keep them regular shapes such as 2x2 squares or 2x3 rectangles and you’ll be ok. just hold shift down while moving them (snaps it to the grid)
I took a look at your blend file and this looks like a good solution. Now I need to read more about scripting in blender because I have no idea how to apply it to my scene…