Building displacements

inspired by ghost in the shell, everything was created in blender, i used displacement maps to create the buildings.
rendered in cycles with adaptive subdivision mcropolygon displacement.
you can get the maps here https://chuckcg.gumroad.com/l/JHTSgX

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:+1:
Congrats.

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thanks man.

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I featured you on BlenderNation, have a great weekend!

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thank you!

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