I’m working on creating a low-poly city which will have a layout that isn’t grid-based, but instead a more organic shape. Because my city blocks aren’t squares, using particles to replicate buildings doesn’t generate the sort of results that will be very convincing. I don’t necessarily mind manually populating the city, but I imagine that even with very low poly assets, it’s going to take a while and be very high-poly by the end. I’ve had a look at arrays as well, but again I don’t think I can get the distribution and orientation right.
Here’s what I’ve achieved, next to what an approximation of what my ideal layout would be.
Can anyone recommend a good approach?