Looks neat! I’m pretty new to Blender/everything here, but from what I’ve read, Blender Internal works well for the cool kind of cel shading you have going on. I do know that if you want to use Cycles you have to change the way the textures are set up because they work differently. Image textures aren’t put on in the texture tab when you’re using Cycles, there’s a pretty different way of setting them up inside it:
Unless you already knew all that and were just throwing it in Cycles for a second, in which case sorry. It looks cool in any case. As far as suggestions go, this is pretty minor but it seems to me the beams should be more centered (as in between the solar panels and the edge of the roof) just from a physical standpoint, wouldn’t they have more stability that way?
Yeah, I am pretty familiar with cycles, and I just spent two minutes quickly changing the materials, just for fun. I am comfortable with the internal renderer, so i think I will stick to that. I may use cycles for a corridor scene that I am also working on- I don’t know why, but it looks a whole lot better in cycles for that one (I haven’t posted a thread for that corridor yet.), but it just takes so long to render with the CPU- my GPU is not supported.
Regarding the beams- you cannot see it from here, but They are placed there because of the way the walls are constructed, and it is not a “real roof”, it is just a place to put solar panels and look cool.