Ok first step to do is to get the game (search the forums, and search abandonware websites)
http://tt-forums.net
play the game for a wee while to work out things (that is kind important)
second step is to download the default Lighting setups for (currently Buildings and Vehicles)
http://wiki.openttd.org/index.php/Light_setup_(New_graphics)
(the main wiki page is here http://wiki.openttd.org/index.php/GFXDev:Main_Page)
These lighting setups are done to a 2 x 2 squares = 25m x 25m (real life terms) = one tile in OTTD
so everything is to be modeled in the bounds of 2x2 squares as the minimum unit. 2x4 4x4… (doesn’t need to be a rectangle as the lumber mill showed)
Third step
model your stuff, and add materials we will have some standardised materials, so we may change your materials later (only things like ground materials… most other things we would leave the same)
Forth step
show off One of your renders here, and at the tt-forums.net forums. to get critique on it. so we can get you to keep improving things, and everyone can goo OoOooO AAaaaaAaaa
Delivaerables (per item)
we need at the end of this, the .Blend file (under either the GPL license or a CC license that we have) ready to be rendered.
we need to know the name of the lighting setup file you used…
since the game is still not ready to take these GFX (will be early next year i hope) we would love one or two renders to see. but they don’t need to be ready for going into the game.
we can then sort out all the fine details about getting your files into the game.
only files under the GPL license will possibly be distributed with the game. the CC licensed ones will be downloadable from the official website. any other licenses (like copyright) will not be considered.
since they will hopefully be GPL, we will possibly change a few things to make all GFX look kind of similar. so don’t be offended or suprised if you download the game next year and your GFX are in it but a bit changed.
also we want your name, and contact details (if you want that shared) to give you credit for your creations.
BTW nto all GFX will be distributed by default with the game. the ones that are going to be distributed will be choosen by a panel of coders and GFX devs (and me), but the other GFX will be downloadable from the official website.
any more questions?
p.s. yes four angles for buildings.
and p.s. one more thing. buildings we need still are.
Power plant
coal mine
ore mine
steel mill
factories
houses
oil rig
oil refinery
office blocks
stadium x2 (2x3 and 3x4 squares, both with soccer fields and grid iron fields)
…
…
we need a huge number of buildings.
thanks guys.
Alltaken