So say I have this code
act.force=(own[‘Accuracy’]*0.33, own[‘power’]*2.5, own[‘height’]*1.3)
act.useLocalForce=1
The Force on the Y axis is determined how fast the object goes forward based on the amount of power you give it with the mouse, then it multiplies the power to get the final speed.
-In 2.49 this piece of code works perfect on what it’s supposed to do, there’s no limit on the value for Y-force.
-In 2.5 later SVN revisions there seems to now be a limit on how the value for each axis can go, it can go up at first, but then it will max out at 1000, remember this is the exact same code as in 2.49 but now the force property has a limit for how high you can set the value for each axis. The object can no longer be sent at very high speeds and cripples the game.
Were the limits on purpose or a mistake in the Blender code, for what one of my games do this is a pretty low ceiling considering the actuator runs for just 1 logic tic.