Bullet hole question 2.49

On the bullet hole script which works has one problem. If shooting a moving object the bullet holes don’t move along with the object they just hang in the scene until the bullet hole disappear. Is there a way to make bullet holes stay on the MOVING object at least until the bullet hole disappears?

digiman

You only need to parent the bullet hole plane to the hit object.
http://www.tutorialsforblender3d.com/GameModule/ClassKX_GameObject_31.html

I need more info Where do i place that code in the script? I am surprised that Parenting when playing the game can’t be done with parent actuator. Also on my program i parented the empty that shoots the bullets to a custom made cursor,( because i want the cursor to control where the bullets go, the camera i want unmoving. the cursor is an overlay. When i did that nothing works. Not sure if it is because cursor is in a different scene, but i will try working on it.

digiman

I think it is the best, that you upload an example file.