Hey guys,
I’m still trying to figure this out. How can I get Bullet to play nice with “characters?” By my definition, a character must:
- Never fall over
- Be able to climb all slopes (unless they are vertical of course)
- Be able to rotate without sliding along the ground
- Be able to stop linear motion and rotation at a moment’s notice (ie no momentum)
- Collision sensitivity (this should be obvious)Okay, so that’s my list. Unfortunately, Bullet cannot (as far as I can see) natively support all of these characteristics. Do you know how to implement this? I’ve tested this file in the Bullet preview versions and Release Candidate 1, but the result is far from satisfactory, especially as far as the rotation/sliding problem is concerned. A script is not a satisfactory solution, at least in the long run. (They are not easy to implement, are not included within Blender, and sap processing power).
Let’s use this thread to speculate, plan and discuss character physics in Bullet.