This is my first post here, but I’ve been watching these forums for quite a while. I’m amazed at some of the stuff people can produce. I’ve been working on this shot for about 2 weeks. Its in its final stages, but I’m thinking of going back and adding more detail to the city, fixing up the sky and bullet texture, and working on the bullet trails a bit more. I would like to thank nozzy for modelling and rigging the character. I learned a lot from examining its armature. So anyway, I would love to hear how I can improve this shot.
It’s animated nice and smoothly and the bullet trails look very nice. Try animating the character doing something else, like jumping, while the bullets fly past.
Thanks for the replies.
I suppose the only reason I did this was to see how close I could animate the character to the real thing. After I finish rendering out the final, I might go back and completely change the animation. See how well I can animate without a refrence.
Do you think the lighting is too dull? Also the sky, my brother thinks its not very realistic. Should I make it a little whiter to make it appear cloudy? Would mist help?
Anyway, thanks again.
Let’s see, I have a g4 1 gHz processor and rendered with ray tracing and ambient occlusion on, 720 x 480. Originally the file was 360 megs. I did a whole lot of compressing.
Yea, I know what your talking about Thanks much!
Yay! Thats really what I spent most of my time on.
I’d say its time to make or use a more lifelike character, although it doesn’t have to be Neo, but maybe there’s a reason a blue clay dude is dodging bullets.
I just saw the Matrix for like the hundreth time on Friday afternoon while visiting my parents. The last half, beginning where Neo and Trinity save Morpheus is the best. The lobby scene, the helicopter sequence (including bullet time), and the subway fight scene are all fun to watch every time.
You did nearly a spot on job of recreating bullet time.