Hi,
I would love someone smart to help me with this problem.
I’m working with a friend who sent me a Blender file with all the resources packed.
For some reason the carpet looks completely different (See image below).
I think is has to do with some ump or displacement setting but I really don’t know.
Any help would be amazing.
I’m using the exact file he sent me with the packed resources.
Also to add, a lot of Materials are made for either Metallic or Specular workflows… and would have them designated with an S or M or Spe or Met, at the end of the Map, something like that. Also the Roughness map will sometimes need to be reversed, if it has one. Like in your example and without seeing the Material Nodes yours would need this, just take a Color > Invert Color, remove the glossiness…you bump will also look better.
All this would depend on what the material actually has included. So for a better completer answer we would need to see the Material Nodes.