Hi BA, this is driving me nuts. So, out of nowhere my bump map stopped being visible (well, barely), so I deleted the nodes and inserted new ones. Currently, it’s Displacement > Image Texture > Texture Coordinate. Now, for some reason, the top portion of my model is displaced correctly, but the sides are inverted. Of course, when I add an invert node the top is wrong and the sides are correct. The image texture is comprised of subtle greys which control the effect.
I’m inclined in thinking that something is going over my head and I’m missing something obvious. Any help would be much appreciated!