I’m setting up a little bit of bump on a planet model, but I’m finding that no matter the strength of the bump that I apply, I’m getting these raised geometric “steps” in the bump, so to speak. It’s an odd behavior, and I’m wondering what has caused it?
.blend file a little too big for upload, I’ll fix that, but here is a quick render and the node setup for the surface. If anybody spots the problem, I would be extremely grateful! Not sure where the problem lies. Thank you!