Bump map mask peeks through in rendered view

I am trying to use some skin-like texture on the face of my model, and I use a mask multiplied with the bump map to get it only in the right places. At the white places I want the skin texture, at the black ones I do not. It almost works fine, but in rendered view I can see the mask peek through which is a problem at the eyes because there is a black mass on the eyes. Here’s how it looks with and without the map attached:

What am I doing wrong? Thanks a lot in advance!

Try using mix instead of multiply, and geometry/normal or texture coordinate/normal (not sure which) to replace the white. You also need to run the normal map image through a normal map node prior to the mix.