Bump map texture showing up as image texture in reflection

I’ve got an object sitting on a reflective surface. Up until recently, it’s been reflecting just fine, but just recently the reflection started showing up like this in Blender Render:

It looks like the image I used to create the bump map on my texture, so I’m very confused. I saw some website that said raytracing and reflections would get messed up if you enabled anti-aliasing, but I unchecked anti-aliasing on my render preferences and nothing happened. I’m not quite sure what I changed to make this occur, so I’d love to get some ideas to help this blender noob out. :frowning:

Try setting the Bump Map method to ‘Compatible’

Oh wow, that fixed it. Thanks!