I’ve got an object sitting on a reflective surface. Up until recently, it’s been reflecting just fine, but just recently the reflection started showing up like this in Blender Render:
It looks like the image I used to create the bump map on my texture, so I’m very confused. I saw some website that said raytracing and reflections would get messed up if you enabled anti-aliasing, but I unchecked anti-aliasing on my render preferences and nothing happened. I’m not quite sure what I changed to make this occur, so I’d love to get some ideas to help this blender noob out.