I’ve baked the Noise texture and rendered the scene out in Octane.
But this isn’t necessarily a comparison between Cycles and Octane. It’s more about the differences between the different versions in Cycles and why the sometimes break.
I’ve baked the Noise texture and rendered the scene out in Octane.
But this isn’t necessarily a comparison between Cycles and Octane. It’s more about the differences between the different versions in Cycles and why the sometimes break.
And here’s a version where I used a rock image texture instead of the noise texture to avoid the baking part.
What happens when a Normal map is routed to the Displacement Node with the Bump Only setting?
I think this one might cause some or maybe all of what is being discussed here? Not sure