since a few days I try to fill an invisible cup with water. So I created a cup, used it as obstacle for fluid simulation and set it invisible for the camera.
My problem is the surface of the fluidmesh where it collides with the cup. It always looks very bumpy (see screenshot). I want a smooth, polished surface; like a crystal sphere.
Is there any way to reach this without setting the fluid resolution to a freaking high value?
The scene is set to metric units and everything is build in realistic sized.
Would be great if anyone got a hint for me.
Thanks in advance,