Found an old project, thought i could finish it, as it seemed to be a manageable workload. Avoiding an existencial crisis due to baking a normal map, I finally pushed through. It went quite fast in the end.
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Modelling done in Blender - some small details were preserved by baking them from the prototype to the production mesh.
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Materials authored in Substance Painter
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Texture additions done in Gimp - mostly the overlayed text, symbols and small fixes.
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Rendered in Cycles
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Post in Blender
Imperfections somehow got lost on the way. I blame the programs for bad handling of small meshes. It’s definetly not my fault, noooo…!
Quite satisfied with that topology. All quads and it works very well with subdivision.