Burn!

hey everyone, it has been a while since I have posted any artwork online because of heavy workloads in University, but nonetheless here is my latest work. It is created in Blender 2.79 and she is a character that I have been wanting to create for a long time. Please feel free to check my WIP down in the thread, and remember to follow me on Artstation: https://www.artstation.com/ninjason




21 Likes

I was never good at posing characters, to be honest, so what I did was take multiple photos of my sister posing the pose I want as a reference when it comes to modeling. I did not sculpt any part of the character (which I should), everything is modeled by moving the vertices of the 3D shape, which is stressful but rewarding at the end. The clothing is made from Marvelous designer, I made the clothes myself and then tweaked it in Blender. As you can see, the first few renders are terrible, I had the help of friends to judge my work.


Blender 2.8’s Eevee had given me a bit of help in terms of lighting my character, however, YouTube tutorials from Rico Cilliers and Yan sculpts helped me a lot.


Something still seemed off when I had everything made, then I went back into Artstation to search for inspirations. There is a lot of fantastic work taught by Dylan Ekren, which is a style that I think would have suited this character. The eyes were my main focus when creating the character because our eyes give us emotion and this character, in particular, needed a strong attitude. Thanks for reading!


3 Likes

Outstanding work – your character has a lot of personality. Thanks for sharing.

Amazing! ****

I’m really surprised that you did not sculpt this character, what was your reason for modeling her instead? It looks great.

Your work is very cool, thanks for sharing this, i believe somehow this inspired me and can be very helpful with my learning with the software. :smiley: (sorry for my bad english.)

I started this design without sculpting, I never sculpt my characters because I did not get a tablet back then, the next character I make will be sculpted

@JasonC I hardly ever sculpt my characters as well because I started without a tablet.
By the way, great work!

Nice! When I first saw the thumbnail I immediately thought of Yan. Great character.

“Give 'em the heater Ricky!”

What a lovely character! You really did a great job improving the render from your first tests, and it was good to hear your steps from there to the final render. Thanks for sharing!

Yep lovely charachter. Great skin shader, but what is going on with her navel? Lighting from inside?
I have just one critic: yet another good work affected by the annoying LDS (lens dispersion syndrome) :stuck_out_tongue_winking_eye:

I think the navel is caused by the subsurface scattering shader. thanks for the critique, I shall be more aware of that next time. I think the LDS gives the work more focus

Very cool, this character is amazing ! :astonished:

it,s a very nice work man i like it, the lighting is the trick, even though i sow “how to light your model” from blender gugru ,yet i am still working on this
fantastic work

@JasonC Very impressive! It’s definitely difficult to model characters by moving vertices to match the reference. Most characters are now modeled through Sculpt and retopology, which is challenging to learn, but rewarding in the end.

Sooo good. I would buy a figurine of this. Great job