Thanks for all the C&C guys, I appreciate it.
@MikeH- I am currently using Blender 2.49b. I plan to make the switch at version 2.53 when it’s more stable and all of the old functionality has been restored. Also, Mental ray is much more powerful than the Blender internal renderer and it supports HDRI lighting and global illumination, which I’ll be using to composite the piano with the photo we take. I could never get Yafaray to work for me, always get console errors =
Don’t worry though, I share your love for Blender. Modeling is much faster
@asian.monkey - Thank you!
@DDD - I would have to agree with you. I’m thinking about going through all of the color maps again and touching them up , removing a lot of the wear on the edges and adding some more details, but I had the same thought. It’s going to be a big fireball anyway ^^. Thanks for the critique.
@Richard Culver - You’re spot-on about how uniform the edge-wear is. I’ll go back through and work on that. I put most of the wear on the edges for two reasons. 1) that is where it would recieve the most damage over the years 2) the edges are the first thing to burn. That’s why I added the wear to all edges instead of just the ones that would get damaged by use or by moving it. I agree that it is a bit much though. I am going to go back over the diffuse map again after I get the fire to where I want it and add in some charred places and burning embers.
The piano keys could use some dirtiness. I probably would have missed that. I’ll put some procedural textures on there to break up the pristine white. The keys do have a lip to them, but no chips.
At this point, I suppose I may as well make two versions of the piano. One to just have an old piano and the other version to set it on fire for the image. Originally I was planning on sculpting each piece, but I decided not to because all of that detail would just be covered up by the fire anyway. Now I’m reconsidering it. If I do, I will be sure to add some chips in to they keys