I was wondering if someone could help me with this particular problem. I’ve modelled a bus and I’m trying to rig the front doors so that they open via use of a lever (to be animated at a later date). Initially, I rigged both doors the exact same way, and both have an individual lever to open them up and did work as intended. There was an issue with the ‘clamp’ piece however, it moved outside of the recess on the ‘overhead’ object which doesn’t look right. The idea is the clamp stays within the recess and slides along as the door opens and shut. If you move the ‘door 2’ lever and go into top-view, you should see what I mean.
Leaving door 2’s rig alone for comparison reasons, I’ve had a go at rerigging the ‘door 1.’ I’ve added a ‘clamp’ bone and tracked the pivot to the clamp as opposed to the transformation constraint I used originally. This works to a certain degree, but I’ve gotten stuck at how to glide the clamp bone along without shifting the piece on the door because it’s supposed to be bolted on. How would I go about moving this clamp bone/piece without compromising its position on the door?
I’ve attached two screenshots which may make what I’m trying to say clearer as well:
Bus_Rigged_v2.blend (2.58 MB)