How can I optimize animation rendering? My scene is pretty simple – without complex shaders, lighting, shadows etc… But I have a lot of objects in scene – simple 1 face planes and complex camera moving. It renders pretty fast but I waste too many seconds per frame for “Synchronizing Objects”, “Updating Objects, lights, mesh, shaders, etc…” and “BUILDING BVH”.
I wonder if I can do this process like: Hit “Render Animation” --> “Synchronizing Objects, Lights, mesh… for ALL frames” -->“Prebuilding BVH for ALL frames” --> “Saving Result to temp file” --> than just rendering frame by frame with GPU without building all that stuff every time.
Maybe solution already exist by addon or script? Or it is impossible?
It depends, if I understand all that BHV building thing correctly , if you’re animating objects in the scene you’ll need to rebuild it every frame.
If it’s only the camera that is moving then the bvh can stay the same.