Can you use bvh files as motions in the real time engine? Can you import them and mabye bake them to ipo so they can be triggered in the game ?
found by typing “blender bvh” into google :-?
tried that link before I made the post. that works with the animation engine but will that same py fie work in the game engine.
I don’t think it will work in realtime, but you can possibly bake the ipo data that the script provides you with to be used in a game through the regular ipo actuator.