BVH files in realtime engine?

Can you use bvh files as motions in the real time engine? Can you import them and mabye bake them to ipo so they can be triggered in the game ?

try http://www.centralsource.com/blender/bvh/

found by typing “blender bvh” into google :-?

Tom

tried that link before I made the post. that works with the animation engine but will that same py fie work in the game engine.

I don’t think it will work in realtime, but you can possibly bake the ipo data that the script provides you with to be used in a game through the regular ipo actuator.