For many years I’ve been using the CMU BVH motion files. I “retarget them” with a tool that is part of the MakeHuman software.
I’m getting pretty good at splicing little bits and peices together into a scene and adding my own modifications.
But, within each set of motion data, there can be “glitches” - little unneeded sudden motions. Many times, it is a bone that flips 360 degrees from frame to frame for no reason.
Has anyone looked into this?
Are the glitches in the BVH files? Or are they a distortion caused by the retarget process?
Back in the days ( o my… i’m getting old) i also look into those first openly available data sets…
…
interesting to look at… but to be honest: first they where to much for my computer to handle or the animatons i wanted to make with them… but also they where… well – i ever though simply BAD… even if i had nothing better… nowadays everything is onlein availabel… looks clean… but also sterile and every character walks the same way (except mal/female)… (and none does the moves i want to )
…so even if i had done almost none (good) character animation yet… i do look from time to time into something like how to animate a toony like character tutorial… than using any premade assets…
I used to work for a company that did motion capture, when I was ‘Younger’
We had two maths experts that used to clean up the data before we could show it to anyone, it always suffered from spikes ect which needed smoothing/erasing/redoing.
Dont think we ever got a clean capture straight off the bat.