I hope to get up to speed using *.bvh’s files and then get a tutorial up and running.
So the the creature doing the walk is “the maxx” - you may chose to look up this as the author has offered this for free. Full credit to this wonderful person and a dose of good old fashioned blessing too. I tweaked the texture of “the maxx” somewhat . . .
Anyways, this is a work in progress - I did not have time to get the “arms” of “the maxx” to point to the variables as designated by the bvh. The *.bvh itself is also free to use for both non-commercial and commercial work - it’s called “walk out of lift” or something I just a segment of.
From my studies of the *.bvh - it’s not really an exact science - I took plenty of liberties as to selecting the empties the bones/armature point to, but the end result of some many seconds is good enough in my opinion to pass the kindergarten aged viewers. And yeah . . . this is my first youtube clip.
Well back to the blender stuff . . .
Have a great day!