BWC - Causa Mortis - Completed

Hey guys!!

To start sorry for poor English, blame the translation google :smiley:

My Name is Guilherme, and this is my first job here in the forum, although I always see the work of you! I learn a lot with all power and join the BWC to gain experience!

My job is simple, I will not say much of the project, because I hope that the picture is clear in mind. After all, this is the proposal of the BWC right? =D

Causa mortis” is the word to Latim for saying the cause of death. The image will show that with a scene of war and the helmet of a deceased soldier.

I hope you got a good job and would like to help and tips of all.

Here are some screens of work in progress:

http://i33.photobucket.com/albums/d88/Mako-san/BWC/wip002.jpg

http://i33.photobucket.com/albums/d88/Mako-san/BWC/wip001.jpg

http://i33.photobucket.com/albums/d88/Mako-san/BWC/wip003.jpg

http://i33.photobucket.com/albums/d88/Mako-san/BWC/wip004.jpg

Soon show new progress …

Thank you all!

p.s. Excuse any error, ;D

i really like the concept and it looks really good.

the only thing i would think of changing so far is the helmet looks really tall.
good luck in the BWC.

Helloooo!!

P.O.C. thanks for the tip, really the height of the helmet was exaggerated, I hope q has been improved now. I had to show that render the scene. It contains no shading, textures and any other material. Only one test it.

http://i33.photobucket.com/albums/d88/Mako-san/BWC/wip006.jpg

Soon show more updates.

Please suggestions :yes:

byyee!! :smiley:

So far I will say good job with the modeling, I especially like the straps. I want to know why you did so much work on the inside of the helmet if you are only going to be seeing it from the outside?
If it had just fallen of his head I think it would be better to be lying down instead, add some blood to the inside.
Look forward to seeing the texturing though

Hello Sammo54, bound by the opinion!

Actually, I modelei the party from inside the helmet because he had not yet sure about the position that he would be in the scene, then by caution just to make it complete. I want exactly the texture put a stain of blood in the bullet hole and also in other places. I will seek the best position him in the scene, and post here to judge you.

Thank you again.

nice detail on the inside of the helmet. The bullethole looks a bit odd - it’s too “clean” look at images the metal is like torn open (make small metal"teeth" that point to the inside of the helmet (Example))

blood in or around the hole wouldn’t be correct I guess (luckily I never had to see something like this in real life) but I just think that when the bullet hits and the helmet flys away, how should any blood flow outside of the bullethole in the meantime?

Of course this is just my opinion :slight_smile:

anyways, keep up the good work

Heloooo!!!

Thank you, your opinion is important = D

Indeed, the hole that much intact to have been struck by a shot … I will fix!

As for blood, I also never saw a scene so, and neither would like to see hehe … but by thinking something “dramatic” I think it would be good. And also for some images such as: (even if apples are not heads)

http://www.owlnet.rice.edu/%7Epsyc351/Images/EdgertonBullet.jpg

Perhaps the blood with the image would have “more impact” (no puns) ehehehe :smiley:

byyyeee!!

Heloooo!!!

Thank you, your opinion is important = D

Indeed, the hole that much intact to have been struck by a shot … I will fix!

As for blood, I also never saw a scene so, and neither would like to see hehe … but by thinking something “dramatic” I think it would be good. And also for some images such as: (even if apples are not heads)

http://www.owlnet.rice.edu/%7Epsyc351/Images/EdgertonBullet.jpg

Perhaps the blood with the image would have “more impact” (no puns) ehehehe :smiley:

byyyeee!!

![file:///C:/DOCUME%7E1/GUILHE%7E1/CONFIG%7E1/Temp/moz-screenshot.jpg](file:///C:/DOCUME%7E1/GUILHE%7E1/CONFIG%7E1/Temp/moz-screenshot.jpg)Helooo!!

Thank you, your opinion is important = D

Indeed, the hole that much intact to have been struck by a shot … I will fix!

As for blood, I also never saw a scene so, and neither would like to see hehe … but by thinking something “dramatic” I think it would be good. And also for some images such as: (even if apples are not heads)

http://www.owlnet.rice.edu/%7Epsyc351/Images/EdgertonBullet.jpg

Perhaps the blood with the image would have more “impact” (no puns) ehehehe :smiley:

byyeeee!!!

@bib_thebuilder: Those teeth only exist if the bullet comes out of the metal. If it goes in, it doesn’t rip it open like that (how could it?). A hole with an indent around it is all you can do, but Mako, you should reconsider where you put that. I suggest putting it on the sunny side to put more emphasis on it.

I really like it so far. I should get more acquainted with Blender! Keep up the great work!

yeah I know that Koeltzsch … but you can see the “inside” of the whole in the render so the metal that points to the inside of the helmet shout be torn open because there the bullet left the metal :yes:

For starters, I would like to say that your straps are looking good. The leaf textures look good, too. I am also going to agree with Koeltzsch regarding the bullet hole position. Placing it at the top right corner of the helmet (from the camera perspective) not only gives it more emphasis from the sun-light, but it also brings it into contact with a focal point. This is what I mean: http://www.artapprenticeonline.com/images/lightslmidkey2.jpg
Where the lines intersect gives you a focal point.

Hi guys!!!

Sorry for the long delay in answering the topic, I had to get away one time, and also a problem with the posts prevented me to answer.

Thank you for tips, criticisms and suggestions. All are welcome!

The hole of the bullet was corrected, the “teeth” into account the effect of real bullet in the metal.

I liked the comment about the position of the hole and lighting. I am going to die with it and post here.

Here is the test with the teeth, which are simple, nothing complex.

http://i33.photobucket.com/albums/d88/Mako-san/BWC/wip007.jpg

Soon put here for updates.

Thank you all!

Hiii!!

Here is the render maps with diffuse, specular and bump the helmet. Also textures of rocks, but they are not good, to change! I tested also the position of the bullet hole on the other side, but was not too good. As the lighting and rendering will be towards the end, I would please tips on the textures.

Criticism and suggestions are welcome = D

byeeeeee

Hiii!!

Here is the render maps with diffuse, specular and bump the helmet. Also textures of rocks, but they are not good, to change! I tested also the position of the bullet hole on the other side, but was not too good. As the lighting and rendering will be towards the end, I would please tips on the textures.

http://i33.photobucket.com/albums/d88/Mako-san/BWC/wip013.jpg

Criticism and suggestions are welcome = D

byeeeeee

The red looks like a paintjob – I presume that’s supposed to be blood?

Looks good, coming along really well!

2 things I’d change are try to get a higher res texture for the cobbles/rocks.
The other thing is try to adjust the blood to look a little more real. There’s a good material on the Blender Material Repository I think. It needs to be slightly darker and adjust the spec slightly.

As already mentioned the blood and stone texture aren’t perfect yet. But the scratches on the helmet are great!

I think the helmet looks german, even thought you’ve put ‘ARMY’ on it. :confused:
A more dramatic set up would be cool too; right now it looks like someone just put the helmet over there. Maybe you can put the helmet upside down?

/gallardo

The helmet looks good, although the green is a bit too vibrant, too bright. Army green is more dull. Also, as you said, the rocks are not the best, I think that the texture just has too low resolution, and so comes out all pixely.Good work so far, though, the helmet scratches look really good! Keep blending!

Just seen this after a little search.

I think if you had the helmet like that you could have the bullet hole showing with light shining straight through. Would look cool I reckon.

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