But how about giving the character a small lantern or something, just to create a warm isolated light, which wouldn’t really effect the overall scene, but would help highlight the character much better, and draw the viewers eyes towards her.
You could even give her a blueish light, to keep the whole cold and wet feel of the picture.
It looks like theres a lantern in the boat already, so u wouldn’t have to do much.
Yes, more light. And no, it won’t be a writer’s contrivance. We the viewers need to see the scene. I agree, add a street lamp near the bench to illuminate the underside of the alien and make the girl stand out. Otherwise, very good. Submit it to the blender site’s gallery. They like things that show off blender’s capabilities.
Also - It just struck me that the girl has a sort of disconnect from the alien. It’s as if she doesn’t see it. I’d be staring at that thing if I were there.
The key to lighting night scenes is not to underexpose the entire scene, but to use a lot of contrast. The scene may be dominated by shadows, but the darkness should be broken up by bright highlights and selectively applied rims and glints of light.
In general, you should try to take advantage of the full range of tones available to you, so that a histogram from most of your renders shows columns in each zone. Students learning to light scenes often produce underexposed images in an effort to hide flaws in their scenes and make the lighting look more “subtle.” Even if you are trying to depict a night scene or a dark closet, be selective with your lighting. To convey darkness, use high contrast and dark shadows rather than simply underexposing the whole scene.