BWF 0.1.0 Released! [at last :)]

It’s at the usual place!

Release log:

This is a Major rewrite
o No more Cgkit, only Blender, hence:

  • Slightly Different GUI
  • Different Noises
  •   Different file format (sorry)

o PostPro for flat lands :

  • Meshes
  • Vertex clouds

Have fun!


been waiting for this one :stuck_out_tongue:

Thanks S68 very much. :smiley: :smiley:


YAOLP (yet another one-liner post :wink: ): thanks! :smiley:

you must have the full python install, apparently


It wont open any of the presets included

Hi, does this work on Blender 2.34? because I get an error when I try to run the script (Alt-P)…

What error do you get? Do you have python installed? Do you have your pythonpath set? Is there anything else i’m missing?


The mesh created has the “Optimal” flag but not the “SubSurf”.

I think you may add this one.

Hi, thanks! I didn’t realize I needed the complete Python installation. So I DLed it, & got the script to run! It’s awesome!

It would be dangerous. Meshes created are already big and heavy to handle, it is better to have the user voulntarily subsurf them, if they so wish :wink:

Thanx for the tip!


It’s logical :wink: but why set “Optimal” ?