Some of you might think this would be a terrible thing to do. I’m pretty new to BGE, so I wouldn’t know. All I know is that the actuator priority system has been firmly obstructing my way when trying to control my animations. So I made a script designed to override it completely.
Variables:
cont = logic.getCurrentController()
acts = cont.actuators
Function definition:
def StartActuator(act): # completely bypass the priority system
for actuator in acts: # for each actuator in the actuators list..
actuator.priority = 2 # ..lower its priority..
cont.deactivate(actuator) # ..and deactivate it
acts[act].priority = 1 # set provided actuator to priority 1
cont.activate(acts[act]) # ..and activate it
Example function call:
StartActuator('Jump')
I found this script to solve all my problems with animation so far, but if you guys have some arguments against it, I’d love to hear them.