hey,
i tried to make cables but i didnt find a good way to do this…
now i make a cylinder and deform it with curve deform but i dont like this way.
is there a better way? in 3dsmax you can render the splines but i didnt find somethig like this in blender.
is there a way to extrude or duplicate along a spline?
eg. i want to make a cable with the profile of a star, i want to make the starprofile and one path and then extrude the star along the path is this possible?
allot of thanks to everyone who can give me some advises 
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