cables

hey,
i tried to make cables but i didnt find a good way to do this…
now i make a cylinder and deform it with curve deform but i dont like this way.

is there a better way? in 3dsmax you can render the splines but i didnt find somethig like this in blender.

is there a way to extrude or duplicate along a spline?

eg. i want to make a cable with the profile of a star, i want to make the starprofile and one path and then extrude the star along the path is this possible?

allot of thanks to everyone who can give me some advises :smiley:

One search in the wiki later :wink:
http://mediawiki.blender.org/index.php/Tutorials/Curves/Extrude_Along_Path

Werner

create a bezier circle… name it something like “profile”

create a bezier curve or path, in the edit buttons set BevOb to “profile” [or whatever you named the bezier circle]

oh yea this is good it works :smiley: i think next time i do more research in the wiki >< … thanks for that. :slight_smile: