I’m trying to model a similar cocoa bean, but I’m not successful … How can I create this in a realistic way?
if you want to go for hardcore closeups like that, I would say SCULPT them!
The texture on the beans looks very much like rust. I’d get a similar texture and use Materalize to create the texture and other maps from the photo.
Tip. Grab a large size photo so you get different patterns on the beans.
You can achieve this via procedural materials. This way each bean can be randomly generated as well.
So, I gave it a try to this material. Geometry is somewhat okay but coloring/shader will need more love .
Here is the file: Cacao_Beans.blend (1005.8 KB) I would love to see if anyone could improve the colors/shading really.
This setup allows to randomize material for each applied object.