Hello,
I’m wondering if anybody has had experience with importing high density, converted solids (*converted from b-spline to mesh) into Blender? And if so, how do you retopologize/remesh it? I’m using those terms interchangeably, so I’m not sure what the distinction, if any, is.
Depending on the model, these CAD files are usually high density, triangulated meshes. I know Blender has some good tools for remeshing, but it seems like they’re more geared for organic objects, and not hard surface. Is this assumption correct? I’m sure one could remesh a hard surface with such tools. I just wasn’t sure if there was a better way. Now, I have used the program MOI to covert to quads, at the very least. But it’s still extremely dense. I’d prefer to just handle everything in Blender.
Here’s a portion of the model I’m attempting, a Transformer leg (or GoBot if you prefer ). If you want to take a crack at it, go ahead.
Transformers - Detour - Filleted Assembly.fbx (675.6 KB)
EDIT - I guess I’m looking for suggestions besides building another model using the snap-to-surface or shrinkwrap feature, and using the original as a guide.