Dunno how to :(. But I will annotate some screenshots, hope it will be enough
So, I can start with the default cube in edit mode. I wanna draw a line dividing the upper face in half.
I activate the line tool
Without clicking I just move the mouse to the desired position. Everything ok for now.
Then I click LMB. (look at the taskbar reflecting this).
Then I release and move the mouse. No line is drawn.
Then a second click, the one that should end the line.
After release, snap tracking continues, as if I actually never even started drawing.
This is my preferences
This is the same as with other Snap Utilities tools. They stay in snap tracking mode and ignore LMB.
Now I deactivated the paid version and reactivated the free one and it works as expected
I can’t see an explanation for that.
If the line operator of the paid version does not work, the operator of the free version should not work as well, since they are the same.
Are you using blender of different dates?
You can try download the version 5.9.5 on BM, but there is no change in this area.
It works!!! So happy
I’ve downloaded today’s build and it started working normally. Gonna work all day with it and test
I bought it without having an account (which I now made) so I dunno how to download updates. Anyway, gonna send messages on BM from now on so to stop clutterng this thread. Thanks for your patience!
Glad it worked
Since the update fixed the problem, I’ll send an email to all buyers pointing to the download link for the 5.9.5.
Downloaded and tested, it not working properly. When try to move an object from one corner to another object’s corner; the reference point was snap to the world origin. Did I do something wrong?
The same applies to objects of type light or empty?
Are you using the latest Blender 2.80 version?
Keep in mind that Blender 2.80 is still beta and for addon features to work properly you have to use the latest version.
I use today’s built.
I really can’t think of anything that would justify the code making the reference point to snap to the world origin.
Can you try to move a Light?
Is there any error message on the console?
snap_utilities_line can’t to snap to another scene object out of current editing one…
can the pro version do?
What do you mean by “another scene object of current editing one”?
Unless you’re referring to a very old version, the
snap_mesh_utilities_line addon snaps all objects in a scene, whether in or out of edit mode.
snap seems to work, but no line creation… blender gives me a error:
…\op_line.py", line 238, in _init_snap_line_context
self.bm = bmesh.from_edit_mesh(self.obj.data)
ValueError: The mesh must be in editmode
With the addon, we have precision move and precision rotate tools. Do you plan to add precision scale tool like 1-D scale that exists in Rhino 3D? With this tool, you can custom define your scale axis quickly and scale to a precise point.
Also, would it be possible to activate make line tool in object mode (as if adding a primitive) - I think that a good way to separate the reading of a line to an edge is for edge to adapt dash lines like maya’s modeling toolkit cut tool.
I’m completely content with the tool as it operates right now, but these are some things that I thought about.
Thanks for the report, apparently this is a bug. I will try to reproduce and fix
I could add, but currently doing the maintenance of 4 operators is very exhausting.
New features can be evaluated better after the release of the official Blender 2.80.
objects ‘out of’ editing mode.
if I have 2 objects in a scene… 1 box and 1 plane… inside plane edit mode I can’t use the box for line snap drawing.
(se eu tiver dois objetos na cena… 1 box e 1 plane… quero usar o box como referencia para desenhar minhas linhas enquanto estiver no modo de edição do objeto ‘plane’… knife tool tem o mesmo problema de não considerar objetos que não estão sendo editados como target para o snap)
edit: Ok … this is a bug… thank you
I can see the snap point (orange) in the upper right corner.
I see that your screen is quite large. It may be a precision limit when calculating with
int. I’ll investigate.
In the meantime, can you see if any messages appear on the console? (Go to Windows -> Toggle System Console).
(It would also be nice to see afterwards that messages appear if you open the blender with the --debug-gpu option).