Cake Particles (Bake your Particles as KeyFramed Objects)

-Cake Particles is an Addon for Blender that lets you Bake your Particles Simulations into Keyframed Objects.

Now it Supports Collections of Objects VER 1.1.0

The Goal is to Simplify some Routines to let People create even more Complex .fbx files with just a few Clicks.

It can also be useful to Incentivate the Built-in Quick Effects and Alembic workflows in Blender.

The Addon is located into the Object Properties for all those People like me that can’t read shit when Pressing N.

Get it for Free on Gumroad

For Details check the Documentation about the Addon

Now Avaiable on GitHub

It was Developed for 3.0+ but it should Be fine working on Previous Versions too, just Ignore the Message you Get when Installing it.

Here Some Examples of what Cake Particles can Do for you.

-BakeParticles into KeyFramed Objects(Duh)


SpearCreation VFX by ScaryPlasmon on Sketchfab

It Will Create a new Collection with your Particles Objects, keyframed to match the Simulation.

Useful for

-Particles Export into .fbxs

-Fluid Simulations

-Explosion Simulations (Particle System)

"Cake Particles would’ve not been possible without a Big Help from Joshua from the Serpens Support, all the Developers that Posted their Answers at these Links in the Past and @anon18318387 that always share such useful links with the Community"

Hope you’ll find this Useful, any FeedBack is Welcome.
For my Purposes, on Windows, works like a Charm. Hope you’ll enjoy this as I do :melting_face:


super useful

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Thanks for sharing.

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Thanks you so much, yu’re an heros for us because your addon is free! Amazing job!

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Emh Emh Thank you, let me know if you run into some troubles :blush:
Soon I’ll post some results achieved using this addon, feel free to do the same :slight_smile:

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Good Morning! Thanks for the lovely addon, it really helps a lot.

Is there a specific trick to baking particle systems with multiple different instance objects?

For example: I Have 9 different objects instanced as a collection in a particle system, but when I attempt to bake with your addon it only bakes one. A workaround I can imagine is dividing particle count by 9, baking each system with a different seed and then combining all outputs. But that is tedious and creates overlaps.

Thanks again!

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Hello There Constantin :melting_face: Unfortunately at the Moment Collection are not Supported.

For now the Only Possible WorKarounds are the Obvious one.

Now I’ll give a look at the Code to see if through some Changes it can actually Bake Collections.

For Instant Support Instead, the Best Work Around very much Depends on the Number of your Particles.

If you have a Small Number of Particles you can even modify them in Edit Mode. (Deleting the Old Geometry and put the New one in its place)
( you can do it with Great Numbers too but it’s very Tricky).

If you’re in a Rush let me know some Details about your Scene

If you were just Playing with the Addon let me come Back to you as soon as Collections are Supported (No timelines for now)

Edit* the New Version Is Available at

Ver 1.1.0

Let Me know If it Works, I’ve Noticed that When Installing the Zip file it took a while ( Like 20-30 Second) so in Case Be patient :slight_smile:

This was my Previous Reply

Hello there Constantin, Good News, I’ve found this Great Piece of Code on

that helped me Create this Script,

run it into your Editor to Bake all the Objects you like.
Here’s a Small test

As you can See from the video it doesn’t matter if you’re Rendering a Collection or an Object, it Bakes Every Object you keep Selected. this way it will be Very Easy to Actually Implement this Function in to the Addon.
Also, For Now It Kinda Bakes all the Selected Objects in Order. so Depending on your Scene this can look a bit Strange :melting_face:

Let Me know if this Works For you and Stay Tuned for the Next Release where everything will be Button Like :slight_smile:

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Thank you so much, your addon helps me a lot !

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Hey There, thank you for your Feedback! It’s much appreciated, and welcome to the Community, feel free to hit me up if you ever run into some Troubles with it :smiley:

Excellent work, man. Thanks a ton for making this.

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Ahahah thank YOU for your FeedBack :smiley: you made my Day, feel free to reach me out for any troubles :smiley:

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