I’d like to know how to calculate tangent vector in Geometry Nodes. To set orientation of my Point Intances in Normal/Tangent space. Like Particle Systems allow you to do; the reason I want to use Geometry Nodes over them is because Poisson Disk distribution model is better for spreading objects in uniform fashion
How are mesh tangents even defined? Even for shaders, you have to additional information (e.g. UV maps) to define the tangent coordinates.
We do have access to UV information (and normals) from geonodes. Though I’m not sure if it is enough